The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. It is measured in millions of texels applied in one second. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). We believe that the nearest equivalent to Radeon R7 M260 from NVIDIA is GeForce 705M, which is nearly equal in speed and higher by 2 positions in our rating. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. Built on the 28 nm process, and based on the Opal graphics processor, in its Opal XT variant, the chip supports DirectX 12. It especially helps with AA, HDR and high resolutions. The higher the bandwidth is, the faster the card will be in general. If the card has DDR memory, the result should be multiplied by 2 again. The number is worked out by multiplying the bus width by its memory speed. We believe that the nearest equivalent to Radeon R7 M260 from NVIDIA is GeForce 710M, which is nearly equal in speed and is lower by 2 positions in our rating. FurMark - GPU stress test and graphics card benchmark. Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in a second.